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Arachne resolution and deviation (#231)
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@@ -12,6 +12,8 @@ The Wall Generator defines how the outer and inner walls (perimeters) of the mod
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- [First layer minimum wall width](#first-layer-minimum-wall-width)
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- [Minimum feature size](#minimum-feature-size)
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- [Minimum wall length](#minimum-wall-length)
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- [Maximum wall resolution](#maximum-wall-resolution)
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- [Maximum wall deviation](#maximum-wall-deviation)
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## Classic
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@@ -87,3 +89,20 @@ Increasing this value removes short unconnected walls, **improving efficiency**.
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> [!NOTE]
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> Top and bottom surfaces are not affected by this setting to avoid visual artifacts.
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> Use the One Wall Threshold (in Advanced settings) to adjust how aggressively OrcaSlicer considers a region a top surface. This option only appears when this setting exceeds 0.5, or if single-wall top surfaces are enabled.
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### Maximum wall resolution
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[Mode](option_mode): `Expert`.
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[Variable](built_in_placeholders_variables): `wall_maximum_resolution`.
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Controls the smallest wall segment length (in mm) that Arachne keeps during wall path simplification.
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Lower values preserve more small segments and curved detail, which can improve surface quality, but increase G-code size and motion complexity.
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Higher values simplify paths more aggressively, producing cleaner and smaller G-code at the cost of geometric fidelity.
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### Maximum wall deviation
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[Mode](option_mode): `Expert`.
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[Variable](built_in_placeholders_variables): `wall_maximum_deviation`.
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Defines the maximum allowed geometric error (in mm) when simplifying wall paths.
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Increasing this value allows stronger simplification (smaller G-code and fewer tiny moves), but can reduce wall accuracy.
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Decreasing this value keeps walls closer to the original geometry, but retains more segments.
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If this setting conflicts with [Maximum wall resolution](#maximum-wall-resolution), this deviation limit takes precedence.
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