Arachne resolution and deviation (#231)

This commit is contained in:
Ian Bassi
2026-05-04 12:52:09 -03:00
committed by GitHub
parent f79bd6d989
commit 7e92ba931c

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@@ -12,6 +12,8 @@ The Wall Generator defines how the outer and inner walls (perimeters) of the mod
- [First layer minimum wall width](#first-layer-minimum-wall-width)
- [Minimum feature size](#minimum-feature-size)
- [Minimum wall length](#minimum-wall-length)
- [Maximum wall resolution](#maximum-wall-resolution)
- [Maximum wall deviation](#maximum-wall-deviation)
## Classic
@@ -87,3 +89,20 @@ Increasing this value removes short unconnected walls, **improving efficiency**.
> [!NOTE]
> Top and bottom surfaces are not affected by this setting to avoid visual artifacts.
> Use the One Wall Threshold (in Advanced settings) to adjust how aggressively OrcaSlicer considers a region a top surface. This option only appears when this setting exceeds 0.5, or if single-wall top surfaces are enabled.
### Maximum wall resolution
[Mode](option_mode): `Expert`.
[Variable](built_in_placeholders_variables): `wall_maximum_resolution`.
Controls the smallest wall segment length (in mm) that Arachne keeps during wall path simplification.
Lower values preserve more small segments and curved detail, which can improve surface quality, but increase G-code size and motion complexity.
Higher values simplify paths more aggressively, producing cleaner and smaller G-code at the cost of geometric fidelity.
### Maximum wall deviation
[Mode](option_mode): `Expert`.
[Variable](built_in_placeholders_variables): `wall_maximum_deviation`.
Defines the maximum allowed geometric error (in mm) when simplifying wall paths.
Increasing this value allows stronger simplification (smaller G-code and fewer tiny moves), but can reduce wall accuracy.
Decreasing this value keeps walls closer to the original geometry, but retains more segments.
If this setting conflicts with [Maximum wall resolution](#maximum-wall-resolution), this deviation limit takes precedence.