From 7e92ba931c0352637ff50a096d11dcf4b30a3e59 Mon Sep 17 00:00:00 2001 From: Ian Bassi Date: Mon, 4 May 2026 12:52:09 -0300 Subject: [PATCH] Arachne resolution and deviation (#231) --- .../quality_settings_wall_generator.md | 19 +++++++++++++++++++ 1 file changed, 19 insertions(+) diff --git a/print_settings/quality/quality_settings_wall_generator.md b/print_settings/quality/quality_settings_wall_generator.md index 14f85a8..68c0f91 100644 --- a/print_settings/quality/quality_settings_wall_generator.md +++ b/print_settings/quality/quality_settings_wall_generator.md @@ -12,6 +12,8 @@ The Wall Generator defines how the outer and inner walls (perimeters) of the mod - [First layer minimum wall width](#first-layer-minimum-wall-width) - [Minimum feature size](#minimum-feature-size) - [Minimum wall length](#minimum-wall-length) + - [Maximum wall resolution](#maximum-wall-resolution) + - [Maximum wall deviation](#maximum-wall-deviation) ## Classic @@ -87,3 +89,20 @@ Increasing this value removes short unconnected walls, **improving efficiency**. > [!NOTE] > Top and bottom surfaces are not affected by this setting to avoid visual artifacts. > Use the One Wall Threshold (in Advanced settings) to adjust how aggressively OrcaSlicer considers a region a top surface. This option only appears when this setting exceeds 0.5, or if single-wall top surfaces are enabled. + +### Maximum wall resolution + +[Mode](option_mode): `Expert`. +[Variable](built_in_placeholders_variables): `wall_maximum_resolution`. +Controls the smallest wall segment length (in mm) that Arachne keeps during wall path simplification. +Lower values preserve more small segments and curved detail, which can improve surface quality, but increase G-code size and motion complexity. +Higher values simplify paths more aggressively, producing cleaner and smaller G-code at the cost of geometric fidelity. + +### Maximum wall deviation + +[Mode](option_mode): `Expert`. +[Variable](built_in_placeholders_variables): `wall_maximum_deviation`. +Defines the maximum allowed geometric error (in mm) when simplifying wall paths. +Increasing this value allows stronger simplification (smaller G-code and fewer tiny moves), but can reduce wall accuracy. +Decreasing this value keeps walls closer to the original geometry, but retains more segments. +If this setting conflicts with [Maximum wall resolution](#maximum-wall-resolution), this deviation limit takes precedence.