Add new features tag (#232)

This commit is contained in:
Ian Bassi
2026-05-04 12:56:38 -03:00
committed by GitHub
parent 6ada80fbe9
commit bf7e0b928a
2 changed files with 8 additions and 1 deletions

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@@ -146,7 +146,6 @@ Assuming the compensation value is 0.25 mm:
[Mode](option_mode): `Expert`.
[Variable](built_in_placeholders_variables): `elefant_foot_layers_density`.
Controls the [internal solid infill](strength_settings_infill#internal-solid-infill) density used on Elephant Foot Compensation layers above the bottom layer.
This helps reduce excess material buildup and ripple/nozzle-scrape artifacts on early solid layers when first-layer squish is high.
@@ -179,6 +178,10 @@ Example with `base_density = 80%` and `N = 4`:
> It does not change sparse infill, top surfaces, or the bottommost layer.
> Start with `80-90%` and `1-2` compensation layers, then tune based on visible ripples or nozzle scraping on lower solid layers.
> [!IMPORTANT]
> NEW FEATURE: **Elephant Foot Compensation Density**
> Available in: [Nightly builds](https://github.com/OrcaSlicer/OrcaSlicer/releases/tag/nightly-builds) or Releases greater than **2.3.2**.
## Precise wall
[Variable](built_in_placeholders_variables): `precise_outer_wall`.

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@@ -106,3 +106,7 @@ Defines the maximum allowed geometric error (in mm) when simplifying wall paths.
Increasing this value allows stronger simplification (smaller G-code and fewer tiny moves), but can reduce wall accuracy.
Decreasing this value keeps walls closer to the original geometry, but retains more segments.
If this setting conflicts with [Maximum wall resolution](#maximum-wall-resolution), this deviation limit takes precedence.
> [!IMPORTANT]
> NEW FEATURE: **Maximum wall resolution/deviation**
> Available in: [Nightly builds](https://github.com/OrcaSlicer/OrcaSlicer/releases/tag/nightly-builds) or Releases greater than **2.3.2**.