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This commit adds a warning message, if `-memory.allowedBytes` has value less than 1MB. It should help to debug possible issues, if there is a problem with app start-up due to low memory limit. For example, fastcache could panic at `-memory.allowedBytes=` Fixes https://github.com/VictoriaMetrics/VictoriaMetrics/issues/10935
76 lines
3.4 KiB
Go
76 lines
3.4 KiB
Go
package memory
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import (
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"flag"
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"fmt"
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"sync"
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"github.com/VictoriaMetrics/VictoriaMetrics/lib/flagutil"
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"github.com/VictoriaMetrics/VictoriaMetrics/lib/logger"
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"github.com/VictoriaMetrics/metrics"
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)
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var (
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allowedPercent = flag.Float64("memory.allowedPercent", 60, `Allowed percent of system memory VictoriaMetrics caches may occupy. See also -memory.allowedBytes. Too low a value may increase cache miss rate usually resulting in higher CPU and disk IO usage. Too high a value may evict too much data from the OS page cache which will result in higher disk IO usage`)
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allowedBytes = flagutil.NewBytes("memory.allowedBytes", 0, `Allowed size of system memory VictoriaMetrics caches may occupy. This option overrides -memory.allowedPercent if set to a non-zero value. Too low a value may increase the cache miss rate usually resulting in higher CPU and disk IO usage. Too high a value may evict too much data from the OS page cache resulting in higher disk IO usage. The process may behave unexpectedly if this flag is set too small (e.g., 1 byte).`)
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)
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var _ = metrics.NewGauge("process_memory_limit_bytes", func() float64 {
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return float64(memoryLimit)
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})
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var (
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allowedMemory int
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remainingMemory int
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memoryLimit int
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)
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var once sync.Once
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func initOnce() {
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if !flag.Parsed() {
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// Do not use logger.Panicf here, since logger may be uninitialized yet.
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panic(fmt.Errorf("BUG: memory.Allowed must be called only after flag.Parse call"))
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}
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memoryLimit = sysTotalMemory()
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if allowedBytes.N <= 0 {
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if *allowedPercent < 1 || *allowedPercent > 100 {
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logger.Fatalf("FATAL: -memory.allowedPercent must be in the range [1...100]; got %g", *allowedPercent)
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}
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percent := *allowedPercent / 100
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allowedMemory = int(float64(memoryLimit) * percent)
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remainingMemory = memoryLimit - allowedMemory
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if remainingMemory <= 0 {
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logger.Fatalf("BUG: remaining memory %d bytes cannot be less than or equal to zero, detected system memory limit %d bytes, -memory.allowedPercent=%g", remainingMemory, memoryLimit, *allowedPercent)
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}
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logger.Infof("limiting caches to %d bytes, leaving %d bytes to the OS according to -memory.allowedPercent=%g, system memory limit %d bytes", allowedMemory, remainingMemory, *allowedPercent, memoryLimit)
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} else {
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allowedMemory = allowedBytes.IntN()
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if allowedMemory < 1*1024*1024 {
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// It's fair to print a hint if the allowedBytes is set to too small, typically by misconfiguration.
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logger.Warnf("allowed memory %d bytes set by -memory.allowedBytes is low. The process may behave unexpectedly.", allowedMemory)
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}
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remainingMemory = memoryLimit - allowedMemory
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if remainingMemory <= 0 {
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logger.Fatalf("FATAL: remaining memory %d bytes cannot be less than or equal to zero, detected system memory limit %d bytes, -memory.allowedBytes=%s", remainingMemory, memoryLimit, allowedBytes.String())
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}
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logger.Infof("limiting caches to %d bytes, leaving %d bytes to the OS according to -memory.allowedBytes=%s, system memory limit %d bytes", allowedMemory, remainingMemory, allowedBytes.String(), memoryLimit)
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}
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}
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// Allowed returns the amount of system memory allowed to use by the app.
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//
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// The function must be called only after flag.Parse is called.
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func Allowed() int {
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once.Do(initOnce)
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return allowedMemory
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}
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// Remaining returns the amount of memory remaining to the OS.
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//
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// This function must be called only after flag.Parse is called.
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func Remaining() int {
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once.Do(initOnce)
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return remainingMemory
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}
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