mirror of
https://github.com/TheZoraiz/ascii-image-converter.git
synced 2026-05-17 08:56:03 +03:00
148 lines
4.3 KiB
Go
148 lines
4.3 KiB
Go
/*
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Copyright © 2021 Zoraiz Hassan <hzoraiz8@gmail.com>
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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package image_conversions
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import (
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"fmt"
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"image"
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"image/color"
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"github.com/nathan-fiscaletti/consolesize-go"
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"github.com/nfnt/resize"
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)
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type AsciiPixel struct {
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grayscaleValue uint32
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rgbValue []uint32
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}
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// This function shrinks the passed image according to passed dimensions or terminal
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// size if none are passed. Stores each pixel's grayscale and RGB values in an AsciiPixel
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// instance to simplify getting numeric data for ASCII character comparison.
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//
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// The returned 2D AsciiPixel slice contains each corresponding pixel's values. Grayscale value
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// ranges from 0 to 65535, while RGB values are separate.
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func ConvertToAsciiPixels(img image.Image, dimensions []int, flipX, flipY bool) ([][]AsciiPixel, int, int, error) {
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var asciiWidth, asciiHeight int
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var smallImg image.Image
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if len(dimensions) == 0 {
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// Following code in this condition calculates ratio according to terminal height
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terminalWidth, terminalHeight := consolesize.GetConsoleSize()
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asciiHeight = terminalHeight - 1
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// Passing 0 in place of width keeps the original image's aspect ratio
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smallImg = resize.Resize(0, uint(asciiHeight), img, resize.Lanczos3)
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asciiWidth = smallImg.Bounds().Max.X - smallImg.Bounds().Min.X
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// To fix aspect ratio in eventual ascii art
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asciiWidth = int(2 * float32(asciiWidth))
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// If ascii width exceeds terminal width, change ratio with respect to terminal width
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if asciiWidth > terminalWidth {
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smallImg = resize.Resize(uint(terminalWidth), 0, img, resize.Lanczos3)
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asciiWidth = terminalWidth - 1
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asciiHeight = smallImg.Bounds().Max.Y - smallImg.Bounds().Min.Y
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// To fix aspect ratio in eventual ascii art
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asciiHeight = int(0.5 * float32(asciiHeight))
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}
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smallImg = resize.Resize(uint(asciiWidth), uint(asciiHeight), img, resize.Lanczos3)
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} else {
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asciiWidth = dimensions[0]
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asciiHeight = dimensions[1]
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smallImg = resize.Resize(uint(asciiWidth), uint(asciiHeight), img, resize.Lanczos3)
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}
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// If there are passed dimensions, check whether the width exceeds terminal width
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if len(dimensions) > 0 {
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defaultTermWidth, _ := consolesize.GetConsoleSize()
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defaultTermWidth -= 1
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if dimensions[0] > defaultTermWidth {
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return nil, 0, 0, fmt.Errorf("set width is larger than terminal width")
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}
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}
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// Initialize imgSet 2D slice
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imgSet := make([][]AsciiPixel, asciiHeight)
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for i := range imgSet {
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imgSet[i] = make([]AsciiPixel, asciiWidth)
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}
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b := smallImg.Bounds()
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// These nested loops iterate through each pixel of resized image and get an AsciiPixel instance
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for y := b.Min.Y; y < b.Max.Y; y++ {
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var temp []AsciiPixel
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for x := b.Min.X; x < b.Max.X; x++ {
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oldPixel := smallImg.At(x, y)
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pixel := color.GrayModel.Convert(oldPixel)
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// We only need Red from Red, Green, Blue (RGB) for grayscaleValue in AsciiPixel since they have the same value for grayscale images
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r1, _, _, _ := pixel.RGBA()
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// Get colored RGB values of original pixel for rgbValue in AsciiPixel
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r2, g2, b2, _ := oldPixel.RGBA()
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r2 = uint32(r2 / 257)
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g2 = uint32(g2 / 257)
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b2 = uint32(b2 / 257)
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temp = append(temp, AsciiPixel{
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grayscaleValue: r1,
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rgbValue: []uint32{r2, g2, b2},
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})
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}
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imgSet[y] = temp
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}
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// This rarely affects performance since the ascii art 2D slice size isn't that large
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if flipX || flipY {
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imgSet = reverse(imgSet, flipX, flipY)
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}
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return imgSet, asciiWidth, asciiHeight, nil
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}
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func reverse(imgSet [][]AsciiPixel, flipX, flipY bool) [][]AsciiPixel {
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if flipX {
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for _, row := range imgSet {
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for i, j := 0, len(row)-1; i < j; i, j = i+1, j-1 {
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row[i], row[j] = row[j], row[i]
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}
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}
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}
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if flipY {
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for i, j := 0, len(imgSet)-1; i < j; i, j = i+1, j-1 {
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imgSet[i], imgSet[j] = imgSet[j], imgSet[i]
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}
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}
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return imgSet
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}
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