Files
gns3-gui/gns3/items/ethernet_link_item.py
2026-01-28 16:50:06 +08:00

209 lines
10 KiB
Python

# -*- coding: utf-8 -*-
#
# Copyright (C) 2019 Pekka Helenius
# Copyright (C) 2014 GNS3 Technologies Inc.
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
"""
Graphical representation of an Ethernet link for QGraphicsScene.
"""
from ..qt import QtCore, QtGui, QtWidgets
from .link_item import LinkItem
from .label_item import LabelItem
from ..ports.port import Port
class EthernetLinkItem(LinkItem):
"""
Ethernet link for the scene.
:param source_item: source NodeItem instance
:param source_port: source Port instance
:param destination_item: destination NodeItem instance
:param destination_port: destination Port instance
:param link: Link instance (contains back-end stuff for this link)
:param adding_flag: indicates if this link is being added (no destination yet)
"""
def __init__(self, source_item, source_port, destination_item, destination_port, link=None, adding_flag=False):
super().__init__(source_item, source_port, destination_item, destination_port, link, adding_flag)
self._source_collision_offset = 0.0
self._destination_collision_offset = 0.0
def adjust(self):
"""
Draws a line and compute offsets for status points.
"""
LinkItem.adjust(self)
try:
if self._hovered:
self.setPen(QtGui.QPen(QtCore.Qt.GlobalColor.red, self._link._link_style["width"] + 1, QtCore.Qt.PenStyle.SolidLine, QtCore.Qt.PenCapStyle.RoundCap, QtCore.Qt.PenJoinStyle.RoundJoin))
else:
self.setPen(QtGui.QPen(QtGui.QColor(self._link._link_style["color"]), self._link._link_style["width"], QtCore.Qt.PenStyle(self._link._link_style["type"]), QtCore.Qt.PenCapStyle.RoundCap, QtCore.Qt.PenJoinStyle.RoundJoin))
except:
if self._hovered:
self.setPen(QtGui.QPen(QtCore.Qt.GlobalColor.red, self._pen_width + 1, QtCore.Qt.PenStyle.SolidLine, QtCore.Qt.PenCapStyle.RoundCap, QtCore.Qt.PenJoinStyle.RoundJoin))
else:
self.setPen(QtGui.QPen(QtGui.QColor("#000000"), self._pen_width, QtCore.Qt.PenStyle.SolidLine, QtCore.Qt.PenCapStyle.RoundCap, QtCore.Qt.PenJoinStyle.RoundJoin))
# draw a line between nodes
path = QtGui.QPainterPath(self.source)
path.lineTo(self.destination)
self.setPath(path)
# offset on the line for status points
if self.length == 0:
self.edge_offset = QtCore.QPointF(0, 0)
else:
self.edge_offset = QtCore.QPointF((self.dx * 40) / self.length, (self.dy * 40) / self.length)
def shape(self):
"""
Returns the shape of the item to the scene renderer.
:returns: QPainterPath instance
"""
path = QtWidgets.QGraphicsPathItem.shape(self)
offset = self._point_size / 2
if not self._adding_flag:
if self.length:
collision_offset = QtCore.QPointF((self.dx * self._source_collision_offset) / self.length, (self.dy * self._source_collision_offset) / self.length)
else:
collision_offset = QtCore.QPointF(0, 0)
point = self.source + (self.edge_offset + collision_offset)
else:
point = self.source
path.addEllipse(point.x() - offset, point.y() - offset, self._point_size, self._point_size)
if not self._adding_flag:
if self.length:
collision_offset = QtCore.QPointF((self.dx * self._destination_collision_offset) / self.length, (self.dy * self._destination_collision_offset) / self.length)
else:
collision_offset = QtCore.QPointF(0, 0)
point = self.destination - (self.edge_offset + collision_offset)
else:
point = self.destination
path.addEllipse(point.x() - offset, point.y() - offset, self._point_size, self._point_size)
return path
def paint(self, painter, option, widget):
"""
Draws the status points.
:param painter: QPainter instance
:param option: QStyleOptionGraphicsItem instance
:param widget: QWidget instance.
"""
QtWidgets.QGraphicsPathItem.paint(self, painter, option, widget)
if not self._adding_flag:
# points disappears if nodes are too close to each others.
if self.length < 100:
return
if self._link.suspended() or self._source_port.status() == Port.suspended:
# link or port is suspended
color = QtCore.Qt.GlobalColor.yellow
shape = QtCore.Qt.PenCapStyle.RoundCap
elif self._source_port.status() == Port.started:
# port is active
color = QtCore.Qt.GlobalColor.green
shape = QtCore.Qt.PenCapStyle.RoundCap
else:
color = QtCore.Qt.GlobalColor.red
shape = QtCore.Qt.PenCapStyle.SquareCap
painter.setPen(QtGui.QPen(color, self._point_size, QtCore.Qt.PenStyle.SolidLine, shape, QtCore.Qt.PenJoinStyle.MiterJoin))
point1 = QtCore.QPointF(self.source + self.edge_offset) + QtCore.QPointF((self.dx * self._source_collision_offset) / self.length, (self.dy * self._source_collision_offset) / self.length)
# avoid any collision of the status point with the source node
while self._source_item.contains(self.mapFromScene(self.mapToItem(self._source_item, point1))):
self._source_collision_offset += 10
point1 = QtCore.QPointF(self.source + self.edge_offset) + QtCore.QPointF((self.dx * self._source_collision_offset) / self.length, (self.dy * self._source_collision_offset) / self.length)
# check with we can paint the status point more closely of the source node
if not self._source_item.contains(self.mapFromScene(self.mapToItem(self._source_item, point1))):
check_point = QtCore.QPointF(self.source + self.edge_offset) + QtCore.QPointF((self.dx * (self._source_collision_offset - 20)) / self.length, (self.dy * (self._source_collision_offset - 20)) / self.length)
if not self._source_item.contains(self.mapFromScene(self.mapToItem(self._source_item, check_point))) and self._source_collision_offset > 0:
self._source_collision_offset -= 10
source_port_label = self._source_port.label()
if source_port_label is None:
source_port_label = LabelItem(self._source_item)
source_port_label.setPlainText(self._source_port.shortName())
source_port_label.setPos(self.mapToItem(self._source_item, point1))
self._source_port.setLabel(source_port_label)
if self._draw_port_labels:
source_port_label.setFlag(QtWidgets.QGraphicsItem.GraphicsItemFlag.ItemIsMovable, not self._source_item.locked())
source_port_label.show()
else:
source_port_label.hide()
if self._settings["draw_link_status_points"] and self.pen().style() != QtCore.Qt.PenStyle.NoPen:
painter.drawPoint(point1)
if self._link.suspended() or self._destination_port.status() == Port.suspended:
# link or port is suspended
color = QtCore.Qt.GlobalColor.yellow
shape = QtCore.Qt.PenCapStyle.RoundCap
elif self._destination_port.status() == Port.started:
# port is active
color = QtCore.Qt.GlobalColor.green
shape = QtCore.Qt.PenCapStyle.RoundCap
else:
color = QtCore.Qt.GlobalColor.red
shape = QtCore.Qt.PenCapStyle.SquareCap
painter.setPen(QtGui.QPen(color, self._point_size, QtCore.Qt.PenStyle.SolidLine, shape, QtCore.Qt.PenJoinStyle.MiterJoin))
point2 = QtCore.QPointF(self.destination - self.edge_offset) - QtCore.QPointF((self.dx * self._destination_collision_offset) / self.length, (self.dy * self._destination_collision_offset) / self.length)
# avoid any collision of the status point with the destination node
while self._destination_item.contains(self.mapFromScene(self.mapToItem(self._destination_item, point2))):
self._destination_collision_offset += 10
point2 = QtCore.QPointF(self.destination - self.edge_offset) - QtCore.QPointF((self.dx * self._destination_collision_offset) / self.length, (self.dy * self._destination_collision_offset) / self.length)
# check with we can paint the status point more closely of the destination node
if not self._destination_item.contains(self.mapFromScene(self.mapToItem(self._destination_item, point2))):
check_point = QtCore.QPointF(self.destination - self.edge_offset) - QtCore.QPointF((self.dx * (self._destination_collision_offset - 20)) / self.length, (self.dy * (self._destination_collision_offset - 20)) / self.length)
if not self._destination_item.contains(self.mapFromScene(self.mapToItem(self._destination_item, check_point))) and self._destination_collision_offset > 0:
self._destination_collision_offset -= 10
destination_port_label = self._destination_port.label()
if destination_port_label is None:
destination_port_label = LabelItem(self._destination_item)
destination_port_label.setPlainText(self._destination_port.shortName())
destination_port_label.setPos(self.mapToItem(self._destination_item, point2))
self._destination_port.setLabel(destination_port_label)
if self._draw_port_labels:
destination_port_label.setFlag(QtWidgets.QGraphicsItem.GraphicsItemFlag.ItemIsMovable, not self._destination_item.locked())
destination_port_label.show()
else:
destination_port_label.hide()
if self._settings["draw_link_status_points"] and self.pen().style() != QtCore.Qt.PenStyle.NoPen:
painter.drawPoint(point2)
self._drawSymbol()