Auto table of content update (#108)

* Format final update

* Update VSCode markdown extension settings

Configured markdown TOC levels to 2-6 and enabled automatic TOC update on save in .vscode/settings.json.
This commit is contained in:
Ian Bassi
2026-01-10 23:09:33 -03:00
committed by GitHub
parent 50e3a062bd
commit 1116cb8118
35 changed files with 254 additions and 243 deletions

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@@ -3,5 +3,8 @@
"editor.detectIndentation": false,
"editor.insertSpaces": true,
"editor.tabSize": 4
}
},
"markdown.extension.list.indentationSize": 4,
"markdown.extension.toc.levels": "2..6",
"markdown.extension.toc.updateOnSave": true
}

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@@ -141,6 +141,7 @@ How to building with Visual Studio on Windows 64-bit.
4. Open the solution in Visual Studio, set the build configuration to `Release` and run the `Local Windows Debugger`.
![compile_vs_local_debugger](https://github.com/OrcaSlicer/OrcaSlicer_WIKI/blob/main/images/develop/compile_vs_local_debugger.png?raw=true)
5. Your resulting executable will be located in:
```shell
\build\src\Release\orca-slicer.exe
```

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@@ -76,6 +76,7 @@ This could result in uneven texture, sometimes considered worse than the full re
> [!NOTE]
> Only available when:
>
> - [Detect overhang wall](#detect-overhang-wall) is enabled
> - [Reverse internal only](#reverse-internal-only) is disabled
> If those conditions are not met, this setting will be hidden.

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@@ -4,6 +4,7 @@
> [!IMPORTANT]
> Every speed setting is limited by several parameters like:
>
> - [Maximum Volumetric Speed](volumetric-speed-calib)
> - Machine / Motion ability
> - [Acceleration](speed_settings_acceleration)

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@@ -216,12 +216,14 @@ Specify exact layer numbers (1-based) using comma-separated values. Each entry m
```
> [!NOTE]
>
> - Layer numbers are 1-based (first layer is layer 1)
> - `#K` is optional in both interval and explicit list entries (`N#` equals `N#1`)
> - Solid layers are inserted in addition to the normal sparse infill pattern
> [!TIP]
> Use this feature to:
>
> - Add strength at stress concentration points
> - Reinforce mounting holes or attachment points
> - Create internal structure for functional parts

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@@ -74,6 +74,7 @@ Layer time variability refers to the differences in time it takes to print each
> [!TIP]
> You can see how this analysis was made in [infill-analysis](https://github.com/OrcaSlicer/OrcaSlicer_WIKI/blob/main/print_settings/strength/infill-analysis) folder:
>
> - [Infill calculator Project](https://github.com/OrcaSlicer/OrcaSlicer_WIKI/blob/main/print_settings/strength/infill-analysis/infill_calculator.3mf?raw=true) to generate the gcode files and images.
> - [infill_desc_calculator.xlsx](https://github.com/OrcaSlicer/OrcaSlicer_WIKI/blob/main/print_settings/strength/infill-analysis/infill_desc_calculator.xlsx?raw=true) used to calculate the values above.
> - Time, and material usage where simulated with the same [Klipper Estimator](https://github.com/Annex-Engineering/klipper_estimator) values to maintain consistency.

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@@ -13,6 +13,7 @@ Adjusting wall settings can significantly affect layer adhesion, strength, appea
"Wall loops" refers to the number of times the outer wall is printed in a loop.
Increasing the wall loops will:
- Enhance:
- Layer adhesion
- Strength
@@ -27,6 +28,7 @@ When this option is enabled, the ensure vertical shell thickness option needs to
> [!WARNING]
> It's not recommended to use this option with:
>
> - [Lightning infill](strength_settings_patterns#lightning) as there is limited infill to anchor the extra perimeters to.
> - **[Ensure vertical shell thickness: ALL](strength_settings_advanced#ensure-vertical-shell-thickness)**