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EFC Density entry (#230)
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@@ -9,6 +9,7 @@ This section covers the settings that affect the precision of your prints. These
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- [X-Y hole compensation](#x-y-hole-compensation)
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- [X-Y contour compensation](#x-y-contour-compensation)
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- [Elephant foot compensation](#elephant-foot-compensation)
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- [Elephant Foot Compensation Density](#elephant-foot-compensation-density)
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- [Precise wall](#precise-wall)
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- [Technical explanation](#technical-explanation)
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- [Precise Z Height](#precise-z-height)
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@@ -107,11 +108,11 @@ To mitigate this effect, OrcaSlicer allows you to specify a negative distance th
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The compensation works as follows:
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When the `current_layer` is <= `input_compensation_layers`
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When $\mathrm{current\_layer} \le \mathrm{input\_compensation\_layers}$
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```c++
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compensation = input_compensation_distance - (input_compensation_distance / input_compensation_layers) × (current_layer - 1)
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```
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$$
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\mathrm{compensation} = \mathrm{input\_compensation\_distance} - \frac{\mathrm{input\_compensation\_distance}}{\mathrm{input\_compensation\_layers}} \times (\mathrm{current\_layer} - 1)
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$$
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According to the equation, we can establish the following rules:
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@@ -141,6 +142,43 @@ Assuming the compensation value is 0.25 mm:
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> That's why the Brim may look disconnected from the object when this feature is enabled. But in the final print, the brim will be correctly attached to the object.
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> If you use a high value for the Elephant Foot Compensation Distance, you may want to enable the [Brim use EFC outline](others_settings_brim#brim-use-efc-outline) option to ensure proper brim attachment.
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### Elephant Foot Compensation Density
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[Mode](option_mode): `Expert`.
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[Variable](built_in_placeholders_variables): `elefant_foot_layers_density`.
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Controls the [internal solid infill](strength_settings_infill#internal-solid-infill) density used on Elephant Foot Compensation layers above the bottom layer.
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This helps reduce excess material buildup and ripple/nozzle-scrape artifacts on early solid layers when first-layer squish is high.
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- Range: `50%` to `100%`
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- Default: `100%` (feature disabled)
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This option works together with [Elephant foot compensation layers](#elephant-foot-compensation).
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For each compensated layer above the bottom layer, OrcaSlicer applies:
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$$
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\mathrm{effective\_density} = \mathrm{base\_density} \times \frac{N - (k - 1)}{N}
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$$
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Where:
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- `base_density` is `elefant_foot_layers_density`
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- `N` is `elefant_foot_compensation_layers`
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- `k` is the compensated layer index (`1` = first layer above the bottom layer)
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Example with `base_density = 80%` and `N = 4`:
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- 1st compensated layer: `80%`
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- 2nd compensated layer: `60%`
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- 3rd compensated layer: `40%`
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- 4th compensated layer: `20%`
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- Higher layers: normal internal solid infill density (`100%`)
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> [!NOTE]
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> This only affects internal solid infill inside the compensation zone.
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> It does not change sparse infill, top surfaces, or the bottommost layer.
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> Start with `80-90%` and `1-2` compensation layers, then tune based on visible ripples or nozzle scraping on lower solid layers.
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## Precise wall
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[Variable](built_in_placeholders_variables): `precise_outer_wall`.
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